Saturday, June 16, 2012

Jam corner okizeme



Gacho style 
xx dash 2h(1) > 236s delay 236p j44

j.214k hits them from outside the corner (double crossup)
j.D hits them from inside the corner (crossup)

Execution tips
xx dash 2h(1) is techable if they're too high
dashing in deep before doing the 2h(1) can help
there is a significant delay between 236s and 236p
when they get pushed by the 236s can be used as a visual cue


Gacho style ver.2
xx dash 2h(1) > 236s~p iabd

j.236p brings you back outside the corner
... land asap 5k for the low, FRC j.H for the high
j.214k and j.D will both hit from inside the corner

Differences
no need to delay 236s~p so this version is easier to time
works better on short characters?
j.214k won't re-crossup so FB Puffballing them back in the corner is ideal
hj.214k should be a valid re-crossup on some characters


Kazu style
xx FB Hyappo > Senri > 236s delay 236p or 236s~p

new type of Gacho developed by Kazu
works well if they are too high or too low for regular Gacho
gives you time to adjust e.g. ABA takes forever to get up
Senri ender is easier than dash 2h(1) untechable ender
it's very stable and practical but always costs 25% meter

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