New developments
what Bouyomichan outputs to can be controlled!
which means all audio latency issues are fixed!
I get to play and hear the game w/o any lag
stream gets the delayed audio and video w/o any desync issues
XSplit can now game capture from the PVR capture module
VAC line 1
read by XSplit as Stereo Mix
Default playback device (I can't hear this)
Handles laggy PVR audio and filtered TeamSpeak
VAC line 2
read by XSplit as a mic
handles Bouyomichan via Windows 7 mixer or Audio Repeater
plays back to my headset (analog out)
TeamSpeak instance #1 (Voice Detect)
filters my voice from any potential background noise and echo
playback and capture both set to headset (digital in/out)
TeamSpeak instance #2 (Mic muted)
plays back to VAC line 1 so the stream can hear me and TeamSpeak
mic is muted so capture setting doesn't matter
Audio Repeater
for use when Windows "Listen to device" isn't working
Direct feed of game audio
I don't get how I can hear this but whatever it works
All major audio problems are now fixed but I've introduced a new problem but it's not a big issue...
since I'm not listening to the Default playback device, I can't listen to Youtube or any videos when I'm streaming
Thursday, October 18, 2012
Monday, August 27, 2012
Jam confirmed to be strong in GGAC+R?
Ogawa recently tweeted that he thinks Jam is the strongest character in +R because she has no weaknesses, her offense, defense, meter gain, corner carry and 'damage cost performance' are all really strong. Her corner game is also really scary and is stronger than Faust's. Then he goes on to mention that there's room for countermeasures and Eddie tech hasn't fully evolved yet.
https://twitter.com/ogawaeddie/status/239759634368430081
En: That's great that Ogawa wrote Jam is strong and all but... he doesn't explain exactly why or how... as expected of Ogawa
https://twitter.com/en_ootsuru/status/239942428239478785
(Koichi then En gives the lowdown)
Koichi: so once Jam has gotten one FB charge, both her offense and defense get stronger in one go. Being able to use charged axe kick at any moment now instead of just having to use it as a follow up gives her a really fast overhead, she already has a really strong low game, and she can start a damaging combo from her charged 623k too. If you get hit by anything, it'll become a corner combo thanks to having a charged flying kick. And of course, after getting hit by any one of those, she'll finish her combo with an SB charge and she'll have all those options back.
https://twitter.com/koichinko/status/239954499391860737
Jam's +R changes for anyone who's unfamiliar with them
22D: is now faster than a normal charge and gives her one of each card
236D, 623D, 214D: can now input charged specials with the D button and at anytime, don't need to follow up a special anymore
Unrelated to the tweets but some more of her +R changes
6H: no longer throw invul, ground bounces on air hit, special cancellable on hit or block now, GB decreased from +20 to +10
6H~H: can now be cancelled into 22s and any charged special, has more pushback on block
5K: proration increased from 90% to 80%
3H: new move, it's her old 6H from before Accent Core, landing recovery increased from 6f to 8f
FB Puffball: doesn't wallstick on hit, just knocks down now, is cancellable to charges on hit or block, untech time is 28F
2H: untech time decreased from 25F to 22F, floats less on hit now
There are more changes but these are the most significant.
https://twitter.com/ogawaeddie/status/239759634368430081
En: That's great that Ogawa wrote Jam is strong and all but... he doesn't explain exactly why or how... as expected of Ogawa
https://twitter.com/en_ootsuru/status/239942428239478785
(Koichi then En gives the lowdown)
Koichi: so once Jam has gotten one FB charge, both her offense and defense get stronger in one go. Being able to use charged axe kick at any moment now instead of just having to use it as a follow up gives her a really fast overhead, she already has a really strong low game, and she can start a damaging combo from her charged 623k too. If you get hit by anything, it'll become a corner combo thanks to having a charged flying kick. And of course, after getting hit by any one of those, she'll finish her combo with an SB charge and she'll have all those options back.
https://twitter.com/koichinko/status/239954499391860737
Jam's +R changes for anyone who's unfamiliar with them
22D: is now faster than a normal charge and gives her one of each card
236D, 623D, 214D: can now input charged specials with the D button and at anytime, don't need to follow up a special anymore
Unrelated to the tweets but some more of her +R changes
6H: no longer throw invul, ground bounces on air hit, special cancellable on hit or block now, GB decreased from +20 to +10
6H~H: can now be cancelled into 22s and any charged special, has more pushback on block
5K: proration increased from 90% to 80%
3H: new move, it's her old 6H from before Accent Core, landing recovery increased from 6f to 8f
FB Puffball: doesn't wallstick on hit, just knocks down now, is cancellable to charges on hit or block, untech time is 28F
2H: untech time decreased from 25F to 22F, floats less on hit now
There are more changes but these are the most significant.
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